That’s a -1 in Field presence alone, and I don’t feel this guy is anywhere near good enough to warrant giving up two Monsters to revive. Given the semi-difficulty in bringing this out, to give up TWO MORE Synchro Monsters just to bring it back seems redundant. The second allows you to bring this card back from your Grave, during your opponent’s Turn, no less, by Tributing 2 Synchro Monsters you control. This guy likely doesn’t need that protection, and if your opponent has more than one Monster out and you’re trying to protect something WEAK, than it may not do you much good at all. Two Once per Turn Effects are also attached, the first being you can negate one of your opponent’s attacks, which is good, though may be useless at times. A bit specific on this, and a downer it ONLY covers the Monster side of Effects, but it’s still protection, and Quick at that. A Quick Effect lets you remove a Tuner from your Grave from play to negate a Monster Effect that Targets a Monster(s) you control, and destroy said card, if successful. EX (How Pokemon sounding is that) is a Level 10 Synchro, of the Wind/Dragon pairing, with 3300 atk and 2500 def (this all looks so familiar) who needs a Tuner Synchro and a non Tuner Synchro specifically to be brought out. It can work for T.G.Īrt: 5/5 Shooting Star Dragon becomes a mecha and I love it. I do wish this was better, but I won’t say it’s completely terrible. archetype to go alongside Blade Blaster, which is fine I guess. The purpose of this might just be to serve as another Accel Synchro for the T.G. Honestly the original Shooting Star Dragon might be better, though it’s less generic since you have to use Stardust Dragon. That’s honestly pretty costly considering what you put in to summon it to begin with.
Second effect triggers on the opponent’s turn while it’s in the graveyard, letting you tribute 2 Synchros to revive it. You don’t really need attack negation on a 3300 body, but at least it protects other monsters at the very least. Remaining effects are a hard once per turn each, first one negating an opponent’s attack when they declare one.
Banishing Tuners should be no issue assuming you got at least 3 in the grave to make the 2 Synchros you needed to summon this, with one of those Synchros of course being a Tuner itself. It’s pretty specific, but targeting protection in any sort is better than none at least. When a monster effect is activate that targets a monster(s) you control, you get a Quick Effect to banish a Tuner from your graveyard to negate the activation and destroy that card. Summoning rerquirements are any Tuner Synchro and non-Tuner Synchro(s), so technically generic if you’re spamming Synchros already. Great stats to have in general, WIND might not be great, but Dragon at least is. is a Level 10 WIND Dragon Synchro with 3300 ATK and 2500 DEF. Last year when we covered Red Supernova Dragon, we kinda skipped over this card, so we’re coming back to look at Shooting Star Dragon T.G.